PNW CAFFEINATED DESIGNER
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Microsoft | HoloLens

Microsoft Hololens | Windows Holographic

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Microsoft | HoloLens Windows Holographic

My Role
UX Motion Designer
Interaction Designer
Visual Designer

Project Type
Product Design
Design Systems
UX Motion Design

Collaborators
Creative Director
Project Managers
Visual Designers
Inter. Designers
Technical Artists
Developers

Overview
As a key member of the HoloLens Shell Aesthetics Team, I drove the creation of innovative spatial concepts, UX Motion, and interactive components for HoloLens Windows Holographic.

As a motion and interaction designer, I worked closely with director Nando Costa and a brilliant multi-disciplinary team to define the look and feel of interacting with holograms and System UI in augmented reality for HoloLens v1. As a pioneer in the field of gaze, voice, and gesture-based computing, our tiny team tackled the daunting task of creating an intuitive and user-friendly interface for a revolutionary new platform. The HoloLens, a wearable device that projects virtual objects into the physical world, presented a unique set of challenges. Our mission was to address these challenges through innovative design solutions.

 

Highlighted Projects

Project: Interaction Explorations

Role: UX Motion & Interaction Designer

Example of ‘bloom’ start animation, visual feedback, and user interactions in passthrough, best experienced on HoloLens in AR.

Visualizing the surface reconstruction mesh so that you can see how HoloLens understands your environment

I played a key role in shaping the user experience of HoloLens Windows Holographic. As a motion and interaction designer, I collaborated with a talented multi-disciplinary team to develop innovative spatial concepts, UX motion, and interactive components that defined the look and feel of interacting with holograms and System UI in augmented reality. Through rapid iteration and prototyping, we tackled the unique challenges of gaze, voice, and gesture-based computing, ultimately creating an intuitive and user-friendly interface that showcased the potential of this revolutionary new platform.

Deliverables

  • Developed UX and interactive components for HoloLens and Windows Holographic build

  • Created many lo-fi to hi-fi detailed 3D and 2D animations to showcase interaction models

  • Provided detailed design specifications to developers and technical artists

Outcomes

  • Successfully defined the look and feel of user interaction with holograms and System UI in augmented reality

  • Developed innovative spatial concepts, UX motion, and interactive components for HoloLens Windows Holographic

  • Created an intuitive and user-friendly interface for gaze, voice, and gesture-based computing

  • Effectively addressed unique challenges presented by the HoloLens wearable device

  • Contributed to the development of a revolutionary new platform

 

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